Henrico County Public Schools Final Report. Insights from a Pioneering Leader of One-to-One Mobile Computing
An effective secondary school design incorporates 10 integrated principles to meet the demands of the Common Core.
These were developed through a scan of design principles used by New York City Department of Education, New Visions for Public Schools, and other high-performing school networks, and refined with the feedback and contributions of experienced educators.
Learning theory has been a contested scientific field for most of its history, with conflicting contributions from many scientific disciplines, practice and policy positions. With the continuing and disruptive influence of technology on information, knowledge and practice in all sectors of society it is no wonder that innovators, drawn to the interactive potential that computers bring to learning, are challenged by the theoretical basis for their innovations.
Formal education is also a high stakes, culturally & institutionally conservative activity, which serves more than one societal purpose, including:
Decision making surrounding technology for the K-12 classroom has become a topic of great debate. It was only a short time ago that colleges and universities faced the question of whether or not it was appropriate to allow students to bring their own computers and phones into the classroom. Concerns about distractions and cheating initially limited their use, but quickly those concerns faded, leading to higher education classrooms today that are filled with multiple devices for each student. K-12 schools now face a similar dilemma. The percentage of children that have a mobile device is rapidly increasing. New educational curriculum is exploding into the market. Textbooks are being transitioned to digital formats, including tools to annotate, collaborate and share information. With the advent of these new and abundant sources of learning material, school leaders are faced with deciding how best to make the transition to a digital learning environment. Will they provide devices to students to initiate a one-to-one environment, allow students to bring their own device (BYOD) or enact some blended approach?
Schools all over the country are developing technology plans to implement “ubiquitous computing” in some form. By “ubiquitous computing,” people usually mean a combination of two key ingredients: wireless networking which provides high-speed Internet access, and a 1-to-1 computer-to-student ratio, achieved in most cases by the acquisition of laptops. The educational press has reported on many experiments such as the Maine Laptop Initiative, and similar programs at the local and state level. The new XO, “$100” computer provides an added dimension of affordability and innovation, along with the attractive vision of universal access to computer power and the many gifts of the World-Wide Web.