The Impact of Portable Technologies on Teaching and Learning
The Impact of Portable Technologies on Teaching and Learning
A recent set of case studies from FSG concluded, “Blended learning has arrived in K-12 education. Over the past few years, technology has grown to influence nearly every aspect of the U.S. education system,” By the end of the decade, most U.S. schools will fully incorporate instructional technology into their structures and schedules. They will use predominantly digital instructional materials. The learning day and year will be extended. Learning will be more personalized, and the reach of effective teachers will be expanded.
BYOD is a reasonable choice for districts with the following conditions: cost is a critical factor, wide bandwidth is available, and there is a large student population with limited income to purchase separate devices for school and home. Additionally, the IT staff is well organized, capable, and experienced. BYOD is not appropriate for all districts but it is a compelling choice for the many districts that have this combination of factors.
Mobile devices, used under the guidance of highly qualified teachers, offer powerful ways to engage K-12 students, spark their curiosity, and improve achievement. But budgets are tighter than ever. How can cash-strapped school systems give all students access to vital educational technologies?
We are in the midst of a national shift to blended learning—an educational model that combines teacher-led instruction in the classroom with online, mastery-based education that enables personalized learning for each student and increased effectiveness for teachers. The growing availability of high-speed Internet connectivity, affordable devices and high-quality digital content means student-centric, personalized learning is finally achievable for schools and districts at scale. The effective use of technology is a key to blended learning, and technology has thus become increasingly common in schools throughout the country.
The Project RED research team, which has strong ties to the One-to-One institute, recently released a report that identifies best practices for implementing technology in schools to see improvement in student achievement and cost savings.
Florida’s Final Report
The One-to-One Institute (OTO) and Amplify have partnered to provide districts and schools with a short guide to launching your first 1:1 program. This guide is based on OTO’s best practices and co-authored research, Project RED. It is not intended as step-by-step instruction but rather as an overview of the key elements needed to develop a successful and sustainable 1:1 implementation.
The Technology Implementation Practice Guide was developed as a companion document to be used in conjunction with the PowerUp WHAT WORKS website (www.PowerUpWHATWORKS.org). Whether you are a professional development coordinator, school or district administrator, technical assistance provider working with school personnel, or school specialist or teacher, this Practice Guide can help you strategically plan how to expand the use of technology tools to support classroom instruction, address the needs of struggling students, and improve teaching and learning for all students, including students with disabilities.
Funded by the U.S. Department of Education, Office of Special Education Programs, PowerUp is a free, comprehensive guide that supports your professional learning in using technology to differentiate instruction and personalize student learning in English language arts (ELA) and mathematics.
PowerUp has plenty of activities and content to support professional learning! You can explore:
1. The PowerUp Tech Matters Blog, which includes “grab-and-go” resources and ideas on how to use technology in your classroom.
2. Strategy Guides to help strengthen your practice and differentiate instruction in ELA and mathematics, including materials such as Teach With Tech, Strategies in Action, and Multimedia Supports.
3. Professional Development Materials to plan staff learning events on differentiating and personalizing student learning through evidence-based strategies and the use of technology.
4. Make Tech Happen, which provides up-to-date information about technology tools and trends, along with ideas for classroom use.
5. The Technology Implementation Practice Guide and Leadership Team Support Materials, which will help you to find everything you need to make technology work in your school and classrooms.
6. Related Research that provides the foundation for PowerUp evidence-based practices, materials, and resources.
This project-based learning resource, created as part of a partnership between the Pearson Foundation and the National Academy Foundation, focuses on digital storytelling as a tool and instructional best practice for Academies. The information included in this primer is designed to supplement three exciting, project-based digital arts opportunities available to schools in the NAF network:
*Capturing a Career – a project where students create brief “video resumes” that highlight their interests, skills, experiences, and career aspirations.
*Digital Storytelling – a project where students from any Academy or course develop and communicate insights about a topic through short video documentaries.
*Professional Development Technology Workshops – a “teacher as student” professional development opportunity where participants build teamwork and technology skills as they create a useful video products to support their own programs.
These technology projects provide accessible models of project-based learning and serve as powerful opportunities to advance broader school reform goals through engaging project work.
This paper summarizes the 2007-2008 evaluation results of the leadership survey distributed the to Michigan Freedom to Learn (FTL) program teachers, in their effort to improve student learning and achievement in Michigan schools through the integration of laptop computers with teaching and learning in K-12 classrooms.
Schools all over the country are developing technology plans to implement “ubiquitous computing” in some form. By “ubiquitous computing,” people usually mean a combination of two key ingredients: wireless networking which provides high-speed Internet access, and a 1-to-1 computer-to-student ratio, achieved in most cases by the acquisition of laptops. The educational press has reported on many experiments such as the Maine Laptop Initiative, and similar programs at the local and state level. The new XO, “$100” computer provides an added dimension of affordability and innovation, along with the attractive vision of universal access to computer power and the many gifts of the World-Wide Web.